| Box2D 2.4.1
    A 2D physics engine for games | 
#include <b2_fixture.h>
| Public Member Functions | |
| b2FixtureDef () | |
| The constructor sets the default fixture definition values. | |
| Public Attributes | |
| const b2Shape * | shape | 
| b2FixtureUserData | userData | 
| Use this to store application specific fixture data. | |
| float | friction | 
| The friction coefficient, usually in the range [0,1]. | |
| float | restitution | 
| The restitution (elasticity) usually in the range [0,1]. | |
| float | restitutionThreshold | 
| float | density | 
| The density, usually in kg/m^2. | |
| bool | isSensor | 
| b2Filter | filter | 
| Contact filtering data. | |
A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.
| bool b2FixtureDef::isSensor | 
A sensor shape collects contact information but never generates a collision response.
| float b2FixtureDef::restitutionThreshold | 
Restitution velocity threshold, usually in m/s. Collisions above this speed have restitution applied (will bounce).
| const b2Shape* b2FixtureDef::shape | 
The shape, this must be set. The shape will be cloned, so you can create the shape on the stack.